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Установка net script hook

ScriptHookV .NET

Community Script Hook V.NET

Это ASI плагин, позволяющий запускать скрипты для игры GTA V, написанные на любом языке семейства .NET.

На данный странице вы всегда сможете скачать последнюю версию этого скрипта.

Так как Rockstar активно банит пользователей за использование модификаций и связанных с ними программ (как в одиночной игре, так и мультиплеере), настоятельно рекомендуем владельцам лицензионной копии игры перед их использованием отключаться от интернета.

Скриптер Community Script Hook V

Также удалять модифицированные файлы из игры перед выходом в онлайн – или вовсе отказаться от использования модификаций во избежание блокировки вашей учетной записи!

Требования

  • Установленный скрипт ScriptHookV (не путать с этим плагином, этот нужен для разработчиков на .NET);
  • Microsoft .NET Framework 4.0 (или выше)
  • Microsoft Visual C++ Redistributable Package для Visual Studio 2013 (x64)

Как установить

  1. Вам нужен установленный Script Hook V.
  2. Скопируйте и поместите в корневую папку GTA 5 (там, где исполняемый файл GTAV.exe) файлы Script Hook V.NET.dll и Script Hook V.NET.asi.
  3. Создайте папку “scripts”. Данная папка автоматически создается если вы запустите игру с установленным плагином ScriptHookV.NET.

КАК ИСПОЛЬЗОВАТЬ

В дальнейшем все моды, для которых данный скрипт, нужно копировать и вставлять в папку “scripts”.

Для перезагрузки скриптов используйте клавишу Insert.

Версия 2.10.9

Обновлены перечисления с хэшами транспортных средств;

Добавлена совместимость с новым патчем игры.

14 оценок, среднее: 3,79 из 5

источник

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Community Script Hook V .NET 3.0.3

643 245 загрузки
12 октября 2019

More mods in tools category:

Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It’s full source code is hosted on Github (Changelog). Development is community-driven and open to everybody, so contributions are warmly welcomed.

Developers can use the NuGet package available at nuget.org.

Installation

  1. Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
  2. Download and install the latestScript Hook V.
  3. Download Community Script Hook V .NET and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory.

643 245 загрузки
12 октября 2019

2 813 комментариев

Community Script Hook V .NET is an ASI plugin, which allows running scripts written in any .NET language ingame. It’s full source code is hosted on Github (Changelog). Development is community-driven and open to everybody, so contributions are warmly welcomed.

Developers can use the NuGet package available at nuget.org.

Installation

  1. Install both the Microsoft .NET Framework 4.8 (or higher, so skip this on Windows 10) and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64).
  2. Download and install the latestScript Hook V.
  3. Download Community Script Hook V .NET and copy the ScriptHookVDotNet.asi, ScriptHookVDotNet2.dll and ScriptHookVDotNet3.dll files into your game directory.

@Ogzxhan Thank you so much.. I had issues with trainer and dotnet opening together lol.

When I press a button for a script the script aborts and it says something like Unhandled Exception in script ‘Main.’ Help.

Please update, not compatible with ver. 1.0.1868.0, everytime i join singleplayer with newest script hook, community scripthook, spg mod and menyoo with some add-on vechicles installed, game just crashes. However i can join story mode with script hook and some mods that doesn’t require community script hook. Menyoo uinstall doesn’t fix the crashes, same as SPG uinstall. HELP!

I also experienced crashes when using this. Removing it lets the game run again though so idk if it just because it not updated for the latest GTA Version. Or if there something else causing it.

@Crosire & Contributors. Hello. I love the mod Knight Rider KITT [.NET] 3.5, and the trainer Enhanced Native Trainer Update 42 — bugfix update 1. Your version 2.10.6 works perfectly with these.
Then, with your version 2.10.7 and also 2.10.8, I had to disable the «Radio always off» option in the Trainer Enhanced Native Trainer to keep it running. If I let this option enabled, it bugged whenever I wanted to be in superpursuit mode with the mod Knight Rider.
From version 2.10.9 (up to 3.0.2), GTA5 crashes when loading the game or shortly after starting.
I tried everything with various updates (scriptHookV up to version 1.0.1868.0,. NET FRAMEWORK 4.8 and Visual C++ redistributable 2019 installed). Nothing goes as soon as I put your version community Script Hook V. NET from 2.10.9. The cause is not scriptHookV of Alexander Blade, nor .NET FRAMEWORK, nor redistributable Visual C++. I’ve done a lot of testing version by version. What bothers me is that there are other mods that interest me such as Watch Your Death 3.5.1 asking for your latest version to work fully with the new features.
How do then? Could you correct that? Thank you in advance.

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@Konijima of course, but not so much

Whens the next update? It needs to be updated.. it’s aborting all of my mods.

@crosire, Hey, just a heads up. Been getting this error code regularly since the last update:
Faulting application name: GTA5.exe, version: 1.0.1868.0, time stamp: 0x5df11115
Faulting module name: clr.dll, version: 4.8.3928.0, time stamp: 0x5d390139
Exception code: 0xc00000fd
Fault offset: 0x000000000066f4b0
Faulting process id: 0x8dc
Faulting application start time: 0x01d5e2456705acbc
Faulting application path: D:\Grand Theft Auto V\GTA5.exe
Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll

I’ve pulled mods I thought might be causing it but still crashes the game occasionally. When gta runs, it runs great. When it crashes, it’s almost always this error. Since your mod works with .NET Framework maybe you can take a look and figure out what’s causing this. The error code itself ‘0xc00000fd’ is a ‘stack error’ according to gurus at Microsoft. Anyway, thanks if you can take a look.

@crosire can someone help. updated and none of the scrips in the script folder are loadibg

[12:34:50] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file ‘C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini’.
File name: ‘C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini’
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
at System.IO.StreamReader..ctor(String path, Encoding encoding)
at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
[12:34:50] [DEBUG] Loading API from .\ScriptHookVDotNet-univ2.dll .
[12:34:51] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll .
[12:34:51] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll .
[12:34:51] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts .
[12:34:52] [DEBUG] Successfully compiled WorkingBlower.cs.
[12:34:52] [INFO] Found 1 script(s) in WorkingBlower.cs resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly BadHabits.dll .
[12:34:52] [INFO] Found 1 script(s) in BadHabits.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly Better Chases+.dll .
[12:34:52] [INFO] Found 6 script(s) in Better Chases+.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly gtav_special_door_ajay191.dll .
[12:34:52] [INFO] Found 1 script(s) in gtav_special_door_ajay191.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly GunshotWound2.dll .
[12:34:52] [INFO] Found 1 script(s) in GunshotWound2.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly iFruitAddon2.dll .
[12:34:52] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly INMNativeUI.dll .
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [DEBUG] Loading assembly Leopotam.Ecs.dll .
[12:34:52] [INFO] Found 0 script(s) in Leopotam.Ecs.dll.
[12:34:52] [DEBUG] Loading assembly Louder Radios + Leave Vehicle Engine On.dll .
[12:34:52] [INFO] Found 1 script(s) in Louder Radios + Leave Vehicle Engine On.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly LSlife.dll .
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [DEBUG] Loading assembly Metadata.dll .
[12:34:52] [INFO] Found 0 script(s) in Metadata.dll.
[12:34:52] [DEBUG] Loading assembly MethDealing.dll .
[12:34:52] [WARNING] Unable to resolve API version 2.10.12.
[12:34:52] [DEBUG] Loading assembly NativeUI.dll .
[12:34:52] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.9.
[12:34:52] [DEBUG] Loading assembly NAudio.dll .
[12:34:52] [INFO] Found 0 script(s) in NAudio.dll.
[12:34:52] [DEBUG] Loading assembly Newtonsoft.Json.dll .
[12:34:52] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
[12:34:52] [DEBUG] Loading assembly opensimeondoorsandlesterhouse.dll .
[12:34:53] [INFO] Found 1 script(s) in opensimeondoorsandlesterhouse.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly PDMCD4.dll .
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [DEBUG] Loading assembly Persistence.dll .
[12:34:53] [INFO] Found 1 script(s) in Persistence.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly Relationships.dll .
[12:34:53] [INFO] Found 1 script(s) in Relationships.dll resolved to API 3.0.2.
[12:34:53] [DEBUG] Loading assembly SafeCracker.dll .
[12:34:53] [INFO] Found 1 script(s) in SafeCracker.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly Simple Jobs II.dll .
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [WARNING] Unable to resolve API version 2.10.12.
[12:34:53] [DEBUG] Loading assembly SmallTrailer.dll .
[12:34:53] [INFO] Found 1 script(s) in SmallTrailer.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly Starmans Banking System.dll .
[12:34:53] [INFO] Found 1 script(s) in Starmans Banking System.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly VehicleController.dll .
[12:34:53] [WARNING] Resolving API version 0.0.0.
[12:34:53] [INFO] Found 4 script(s) in VehicleController.dll resolved to API 2.10.9.
[12:34:53] [DEBUG] Loading assembly VehicleSaveSH3.dll .
[12:34:53] [INFO] Found 1 script(s) in VehicleSaveSH3.dll resolved to API 3.0.2.
[12:34:53] [DEBUG] Loading assembly Weighted Randomizer.dll .
[12:34:53] [INFO] Found 0 script(s) in Weighted Randomizer.dll.
[12:34:53] [DEBUG] Instantiating script BadHabits.BadHabits .
[12:34:53] [ERROR] Failed to instantiate script BadHabits.BadHabits because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at BadHabits.BadHabits..ctor() in C:\Users\Lenovo\source\repos\BadHabits\BadHabits\BadHabits\BadHabits.cs:line 386
[12:34:53] [DEBUG] Instantiating script gtav_special_door_ajay191 .
[12:34:53] [ERROR] Failed to instantiate script gtav_special_door_ajay191 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at gtav_special_door_ajay191..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.ArrestWarrants .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.ArrestWarrants because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at GTA.Game.get_Player()
at BetterChasesPlus.ArrestWarrants..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesActive .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.BetterChases+BetterChasesActive because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at BetterChasesPlus.BetterChases.BetterChasesActive..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesPassive .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.BetterChases+BetterChasesPassive because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at BetterChasesPlus.BetterChases.BetterChasesPassive..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Options .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Options because constructor threw an exception: System.TypeInitializationException: The type initializer for ‘BetterChasesPlus.Options’ threw an exception. —> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.PinString(String string)
at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
at GTA.Scaleform..ctor(String scaleformID)
at NativeUI.UIMenu..ctor(String title, String subtitle, Point offset, String spriteLibrary, String spriteName)
at NativeUI.UIMenu..ctor(String title, String subtitle)
at BetterChasesPlus.Options..cctor()
— End of inner exception stack trace —
at BetterChasesPlus.Options..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Renderer .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Renderer because constructor threw an exception: System.TypeInitializationException: The type initializer for ‘BetterChasesPlus.Renderer’ threw an exception. —> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
at GTA.Game.get_ScreenResolution()
at NativeUI.UIMenu.GetScreenResolutionMaintainRatio()
at BetterChasesPlus.Renderer..cctor()
— End of inner exception stack trace —
at BetterChasesPlus.Renderer..ctor()
[12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Witnesses .
[12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Witnesses because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at BetterChasesPlus.Witnesses..ctor()
[12:34:53] [DEBUG] Instantiating script GunshotWound2.GunshotWound2 .
[12:34:53] [ERROR] Failed to instantiate script GunshotWound2.GunshotWound2 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at GunshotWound2.GunshotWound2..ctor()
[12:34:53] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 .
[12:34:53] [ERROR] Failed to instantiate script iFruitAddon2.iFruitAddon2 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at iFruitAddon2.iFruitAddon2..ctor()
[12:34:53] [DEBUG] Instantiating script LouderRadiosLeaveVehicleEngineOn .
[12:34:53] [ERROR] Failed to instantiate script LouderRadiosLeaveVehicleEngineOn because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at LouderRadiosLeaveVehicleEngineOn..ctor()
[12:34:53] [DEBUG] Instantiating script NativeUI.BigMessageThread .
[12:34:53] [ERROR] Failed to instantiate script NativeUI.BigMessageThread because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at NativeUI.BigMessageThread..ctor()
[12:34:53] [DEBUG] Instantiating script ModName.Main .
[12:34:53] [ERROR] Failed to instantiate script ModName.Main because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at ModName.Main..ctor()
[12:34:53] [DEBUG] Instantiating script WorkingBlower .
[12:34:53] [ERROR] Failed to instantiate script WorkingBlower because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at WorkingBlower..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\WorkingBlower.cs:line 7
[12:34:53] [DEBUG] Instantiating script Persistence.Persistence .
[12:34:53] [ERROR] Failed to instantiate script Persistence.Persistence because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at Persistence.Persistence..ctor() in D:\Projects\Mods\Persistence\Persistence\Persistence.vb:line 16
[12:34:53] [DEBUG] Instantiating script Relationships.Relationships .
[12:34:53] [INFO] Started script Relationships.Relationships.
[12:34:53] [DEBUG] Instantiating script SafeCrack .
[12:34:53] [ERROR] Failed to instantiate script SafeCrack because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at SafeCrack..ctor()
[12:34:53] [DEBUG] Instantiating script SmallTrailer.STrailer .
[12:34:53] [ERROR] Failed to instantiate script SmallTrailer.STrailer because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at SmallTrailer.STrailer..ctor()
[12:34:53] [DEBUG] Instantiating script Starmans_Banking_System.SBS .
[12:34:53] [ERROR] Failed to instantiate script Starmans_Banking_System.SBS because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at Starmans_Banking_System.SBS..ctor()
[12:34:53] [DEBUG] Instantiating script VehicleController.GTAGame.Managers.InputManager .
[12:34:53] [ERROR] Failed to instantiate script VehicleController.GTAGame.Managers.InputManager because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at VehicleController.GTAGame.Managers.InputManager..ctor()
[12:34:53] [DEBUG] Instantiating script VehicleController.GTAGame.Managers.NotificationManager .
[12:34:53] [ERROR] Failed to instantiate script VehicleController.GTAGame.Managers.NotificationManager because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at VehicleController.GTAGame.Managers.NotificationManager..ctor()
[12:34:53] [DEBUG] Instantiating script VehicleController.Plugin.Input.InputHandler .
[12:34:53] [ERROR] Failed to instantiate script VehicleController.Plugin.Input.InputHandler because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at VehicleController.Plugin.Input.InputHandler..ctor()
[12:34:53] [DEBUG] Instantiating script VehicleController.VehicleController .
[12:34:53] [ERROR] Failed to instantiate script VehicleController.VehicleController because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
at GTA.Script..ctor()
at VehicleController.VehicleController..ctor()
[12:34:53] [DEBUG] Instantiating script VehicleSaveSH3.VehicleSaveSH3 .
[12:34:53] [ERROR] Failed to instantiate script VehicleSaveSH3.VehicleSaveSH3 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.PinString(String string)
at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
at GTA.Native.InputArgument.op_Implicit(String value)
at iFruitAddon2.PhoneImage.LoadTextureDict(String txd)
at iFruitAddon2.PhoneImage..ctor(String name)
at iFruitAddon2.ContactIcon..ctor(String txd)
at iFruitAddon2.ContactIcon.get_Generic()
at iFruitAddon2.iFruitContact..ctor(String name)
at VehicleSaveSH3.VehicleSaveSH3..ctor() in C:\Users\Hunk\source\repos\VehicleSaveSH3\VehicleSaveSH3_PROJECT\VehicleSaveSH3.cs:line 112
[12:35:04] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.ScriptDomain.PinString(String string)
at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
at GTA.Native.InputArgument.op_Implicit(String value)
at iFruitAddon2.PhoneImage.LoadTextureDict(String txd)
at iFruitAddon2.PhoneImage..ctor(String name)
at iFruitAddon2.ContactIcon..ctor(String txd)
at iFruitAddon2.ContactIcon.get_Generic()
at iFruitAddon2.iFruitContact..ctor(String name)
at Relationships.Relationships.OnTick(Object sender, EventArgs e) in C:\Users\Hunk\source\repos\Relationships\Relationships_PROJECT\Relationships.cs:line 5944
at SHVDN.Script.MainLoop()
[12:35:04] [ERROR] The exception was thrown while executing the script Relationships.Relationships.
[12:35:04] [WARNING] Aborted script Relationships.Relationships.

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this is good i suppose but it doesn’t work with Manual Transmission & Steering Wheel Support v4.7.0 which is really annoying

Script Hook V dot net just update just not released on this site yet

@PlaneZo that one works like charm thanks for sharing.

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